


We proceed to the same thing with the rest of the voxels in the line, using the paint circle file as our guide (see image below): Ok so lets remember 1 pixel on paint equals one voxel on SLAB6, see the example below In paint this is how our 15x15 pixel square with a circle inside would look like: We first gotta count the quantity of voxels on each line, then we go to paint (1 voxel = 1 pixel): How can I achieve a round effect (after al voxel are cubes) ? Ok lets say we didn´t make a strip of images and just enter the stripe directly with strip2voxel and we opened with SLAB6. When each square sprite is finished the pink color and the red and green lines will be painted as black so they don´t appear when converting the sprites stripe to its voxel form. The green and red vertical lines were put on purpose to separate one sprite square from the next one.Īs you can see the last square is already modified, this will be last layer of this grass voxel. Ignore the white part the height and lenght of each sprite is the same. So lets begin, first you gotta make a strip of the sprite (by copy and paste on paint or other program like gimp or photoshop) ideally it should fit in a perfect square if not make sure to put it in a square so the height and the long in terms of pixels are the same for each sprite. You could do it voxel by voxel (which is extremely time consuming if the sprite is big) or you could use a strip of images each representing a layer of the voxel.

#Magicavoxel lines upwards how to#
It is time to have a thread on how to make this voxels from sprites.
